Second Life Trend or Revolution

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HujaifaAmin
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Joined: Mon Feb 20, 2023 7:34 am

Second Life Trend or Revolution

Post by HujaifaAmin »

By now there is talk of nothing but the SL phenomenon, and often with tones that are not critical enough. Yet I would expect something more from university researchers however, I am publishing this short article by Fabio La Rocca precisely because it contains some interesting ideas on which to reflect. Second Life: sociability in the hyperreal world. In everyday life, the impact of technologies as a form of "new sociality" has an increasingly crucial importance. Postmodernity finds in new technologies one of its main components for gaining experience of the world. In the case of the virtual, it would be appropriate to speak of hyperreality, a notion that designates “what is beyond reality, beyond what exists.

Hyperreality characterizes the way in which consciousness interacts with "reality", a term useful essentially to describe the symptom of the evolved postmodern culture. For Jean PHONE NUMBER LIST Baudrillard indeed, we live in the age of simulation where hyperreality is more real than reality, a simulation in which man experiences an aesthetic hallucination of reality. The hyperreal world thus becomes a place of interaction in cyberspace where the boundaries between the real and the virtual are becoming increasingly thinner and are now tending to disappear.

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This hyperreality in reference to Umberto Eco's analysis leads to confusing reality and illusion in order to produce an imaginary reality. In the era of connectivity, what Derrick de Kerkove calls webitude or the union of separate entities that come together in the connection, communication becomes increasingly relational and interactive and everyone, in his or her own way, actively participates in the "game". In this reflection, Second Life is a striking example: a "new world" to build a "new life". Your world, Your imagination is the slogan that welcomes us to this persistent universe created by the Linden Lab. Having become open source, technically Second Life is defined as an MMORPG (Massive Multiplayer Ondine Role Playing Game) where millions of users, through the creation of a avatars, or the virtual ego, experience new forms of sociality in this example of simulation.
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